Procedurally Generated City
Via spime
Now that’s cool. Can’t believe it actually goes down to an ‘office floorplan’ level of detail!
Subversion: a procedurally-generated city to infiltrate uses a programming technique where pseudorandom number generators are fed into an algorithm, and that then cranks out a near-infinite amount of content. Streets, lamp-posts, rooms, buildings, and anything else that a city needs can be assembled in a relatively short space of time just from a string of numbers.
POSTED Sunday July 18th
